Welcome to the fourth episode of Heroes Never Die. Listen as hosts Totemlydrunk and DravenDresden Multizord bring you up to speed on all things Overwatch.
On today's episode we give our thoughts on the second animated short "Alive" and talk a little about its imminent fallout. We had not one but two new developer updates released talking about the netcode used in game as well as the introduction of competitive play. As always - there's a tournament overview for anyone wanting to be brought up to speed on the eSports scene. Plus, we deep dive into the latest patch that hit servers the day we recorded this episode.Feel free to follow the podcast on Twitter @hndoverwatch and send us your questions to be answered on the show. You can also find host Totemlydrunk on Twitter @totemlydrunkctr as well as Multizord @multizord. Be sure to check out his Overwatch podcast too The Cavalry over @TheCavalryShow.
We're always looking to hear about feedback (good and bad) when it comes to reviews. Whether it's on iTunes or Stitcher -- there is no preference.
As always, thanks for tuning in!
Net Code Dev Update - https://www.youtube.com/watch?v=vTH2ZPgYujQ
Competitive Play Dev Update: https://www.youtube.com/watch?v=L28555oaDI4
Alive Animated Short: https://www.youtube.com/watch?v=ZyBUMabtslI
Patch Notes (4/5/16): http://us.battle.net/forums/en/overwatch/topic/20742886413